The download section seems to contain Doc file only, I really don't get the main purpose of this project, does handling of vertex and pixel shader are done by the the graphic API you'll using wheater it is OpenGL-GLSL,DirectX-HLSL or XNA-Fx file. If it is just another shader generator why not just use the one created by Graphic card vendor itself such as NVIDIA - RenderMonkey Toolsuite, it is a rich shader development environment for both programmers and artists which facilitates the collaborative creation of real-time shader effects. full support for the latest DirectX(9.0c) and OpenGL(1.5) shading languages. Tho I prefered to write my own simple effect file without using any shader generator.
http://dexterz.spaces.live.com/ | http://projectzgdk.spaces.live.com/
Ah the source was there, Lol, compiled and run smoothly, yep according from readme, this eliminates the need for programmers to learn a shading language, cool ! and It contains project files for different type of graphic API such as DirecX, XNA and OpenGL. It is cross platform since it is now possible to develop and run applications written in C# on Linux using CLR from Project Mono and DotGNU. and theres a downlodable Mono Framework Mono/C# and Cocoa# for Mac OS X .