Convert limitations to great expectations... You are the creative force of your life...
Galing ni lamia ha! nice game!
I'm also researching on how I can add a richer background.
Dude, If you already have a background TILE MAPPING classes with multiple level, richer background is no big deal if you have some quality art to put into it, Tile mapping ba tsong yung implementation mo ng background?
rel.betterwebber.com/index.php?action=contents&item=marvelous_twilight
Ah, malupit nga ang gawa ni relsoft, I think I already downloadthis game before maybe yung alpha release.
[qoute] Dude, how do I register for a license? And which license to take [/qoute]
As far as I know, there's no need for any registration to some licenses type.
Samples license 1:
This software is provided 'as-is', without any express or impliedwarranty. In no event will the authors be held liable for any damagesarising from the use of this software.
Permission is granted to anyone to use this software for any purpose,including commercial applications, and to alter it and redistribute itfreely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must notclaim that you wrote the original software. If you use this softwarein a product, an acknowledgment in the product documentation would beappreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not bemisrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Samples license 2:
1. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
2. Non of the content in this package may be sold for money or included in other selling packages.
3. You cannot modify my work in any way without my written approval,
Here's a link for hundreds of software license aggreement type:
http://www.techagreements.com/T-Software-License-Agreements.asp
http://dexterz.spaces.live.com/ | http://projectzgdk.spaces.live.com/
keithrull:Galing ni lamia ha! nice game!
DexterZ++: Pero kung me deadline or pressure cguroand hindi maganda ang feeling with your working environment or team mates kahit game development yan foe sure it's not that enjoyable. Cheers
Pero kung me deadline or pressure cguroand hindi maganda ang feeling with your working environment or team mates kahit game development yan foe sure it's not that enjoyable.
Cheers
Yeah, although sometimes we have to live with deadlines (a company does not only produce games, but it's also a business), we also have to learn to enjoy game development despite the pressures. That might mean not focusing much on the stress of meeting a deadline, rather, enjoying the development as it comes along. I agree with you mentioning that when you enjoy what you do, you do your best in it... and that also could mean that it would not feel like work. Hence, you do your best.
Based on experience, it's not good to have cold relationships with your teammates, because it can greatly affect your output. A more positive atmosphere may be more conducive to being productive. So, ibig sabihin noon, deadlines won't be a stressful as it would be if things were not going very well.
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