DevPinoy.org
A Filipino Developers Community

>>> First two to make 3 wins! <<<

ProjectZ Game Development

rated by 0 users
This post has 37 Replies | 1 Follower

Top 10 Contributor
Posts 762
Points 13,330
Dude, how do I register for a license? And which license to take?

 

Convert limitations to great expectations... You are the creative force of your life...

  • | Post Points: 20
Top 10 Contributor
Posts 1,967
Points 39,275

Galing ni lamia ha! nice game!

devpinoy sig

  • | Post Points: 35
Top 10 Contributor
Posts 762
Points 13,330
NGAK! Pambata nga lang po yun eh... But thanks! It's still running slow on PIII machine and lower. Optimize ko nalang kapag complete na yung features.

 

Convert limitations to great expectations... You are the creative force of your life...

  • | Post Points: 5
Top 50 Contributor
Posts 60
Points 915

 


I'm also researching on how I can add a richer background.

Dude, If you already have a background TILE MAPPING classes with multiple level,
richer background is no big deal if you have some quality art to put into it,
Tile mapping ba tsong yung implementation mo ng background?


rel.betterwebber.com/index.php?action=contents&item=marvelous_twilight


Ah, malupit nga ang gawa ni relsoft, I think I already download
this game before maybe yung alpha release.


[qoute] Dude, how do I register for a license? And which license to take [/qoute]


As far as I know, there's no need for any registration to some licenses type.

 

Samples license 1:


This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.

2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.

3. This notice may not be removed or altered from any source distribution.

 

Samples license 2:


1.  This software is provided 'as-is', without any express or implied
    warranty. In no event will the authors be held liable for any damages
    arising from the use of this software.

2.  Non of the content in this package may be sold for money or included
    in other selling packages.

3.  You cannot modify my work in any way without my written approval,

 

Here's a link for hundreds of software license aggreement type:


http://www.techagreements.com/T-Software-License-Agreements.asp   
 

 

 

 


 

http://dexterz.spaces.live.com/     |    http://projectzgdk.spaces.live.com/

 

  • | Post Points: 20
Top 50 Contributor
Posts 36
Points 525
keithrull:

Galing ni lamia ha! nice game!



Kaya nga master ko yang si Lamia e. Yang game niang yan may version pa na gawa sa VB6. LUFET TALAGA SI FAFA LAMIA! :D
-You can do anything you think you can.-
  • | Post Points: 5
Top 10 Contributor
Posts 762
Points 13,330
Yes, naka tile yung scrolling BG pero parallax lang yun. Yung enemies ang naka tile, meron ako separate file para dun. I was thinking of making another file for the props(Extra stuff on the background). Super bagal talaga ng code ko sa PIII. Kakainis! Thanks sa mga licenses!



@Adhonis
Ikaw nga master ko eh! The VB6 version is just a lost artifact right now... Sana nga nai-save ko para makita nila difference. Lolz


 

Convert limitations to great expectations... You are the creative force of your life...

  • | Post Points: 20
Top 50 Contributor
Posts 53
Points 820
Wow! Galing ng mga screens nya ah. :*)
Hope to see a demo soon.

Hello
  • | Post Points: 5
Top 500 Contributor
Posts 3
Points 30

DexterZ++:

 

Pero kung me deadline or  pressure cguro
and hindi maganda ang  feeling  with your
working environment or team mates kahit
game development  yan  foe sure  it's not
that enjoyable.

Cheers

 

Yeah, although sometimes we have to live with deadlines (a company does not only produce games, but it's also a business), we also have to learn to enjoy game development despite the pressures. That might mean not focusing much on the stress of meeting a deadline, rather, enjoying the development as it comes along. I agree with you mentioning that when you enjoy what you do, you do your best in it... and that also could mean that it would not feel like work. Hence, you do your best.

Based on experience, it's not good to have cold relationships with your teammates, because it can greatly affect your output. A more positive atmosphere may be more conducive to being productive. So, ibig sabihin noon, deadlines won't be a stressful as it would be if things were not going very well.

 

inkblot
My Blog: Bitwise Operations

  • | Post Points: 5
Page 3 of 3 (38 items) < Previous 1 2 3 | RSS

Copyright DevPinoy 2005-2008