Convert limitations to great expectations... You are the creative force of your life...
Tambay po ako ng PINOYFORUM.Net, lately ko lang nalaman na me Devpinoy.org baka me masagap akong technique D2 because I think this is a general programming development pinoy site, kaya na post ko yung mga project ko, and to find others who is also interested in game development sa XNA.
I believe it is healthy to visit all pinoy development site
E2 mga usual na pinoy site na binibisa ko Additional na tong Devpinoy.org
http://www.pinoyforum.net/v2/
http://www.igda.org/Forums/forumdisplay.php?forumid=151
http://www.aninogames.com/forums/
http://www.pakemo.com/forums/index.php?board=41.0
http://devpinoy.org/forums/default.aspx
Cheers.
http://dexterz.spaces.live.com/ | http://projectzgdk.spaces.live.com/
Dwarvend:wow this is kewl, any clue how can i start in this field?
Dudes, If you are a programmer who had programmed with other languages before, such as C++,VB,C#. You should haven't a problem with DirectX/OPENGL/MDX/XNAby reading tutorials from their respective site find one for beginners.
If your new to programming you should start searching by Google for a good tutorial in your preffered language, or start modding some games.
I learn C++ by programming with DirectX then I swicht to C# just to learn XNA.
Actually theres a lot to learn in game development it is very broad IMOO, graphics programming, AI, level design Etc.. ETc..
Start from simple like a 2D project, then proceed to advance when you feel you already capable of dealing with matrix,quarterion,vectors and graphics render state settings.
BTW: That the reason behind MS releasing XNA to ease the pain of gamedev.
hey, if anything comes up just let me know... ^^
Zup Roogz,
Ang lulupet ng mga project mo men. Cool na cool ang blog mo tsong.
Off topic from this post :
Si lamia si Knoppix din pala to sa pinoyforum, hehe.
lamia:Hehehe lurker ako dun dati pa.I think si roogz palang ang may pinaka advanced na 3D Game Engine na nakita ko dito sa Pinas. Malayong malayo ang skills namin kasi sobrang experienced na sya dito.
thanks! but try nyo dito, mas marami malulupit dyan. though minsan lang sila mag post.
http://www.igda.org/Forums/forumdisplay.php?s=9bc4c897edc2eef72cfe1f46f5dba1a7&forumid=151
lamia:Pero nagpapart-time sya sa office namin kaya aabsorb ko lahat ng nalalaman nya. Bwahahaha! Ok lang naman diba pareng roogz?
hehehe! cge
almost 1.5 months na wala progress sa engine. yun latest post ko eh nilinis ko lang yun code actually last month pa tapos yun. medyo busy talaga ako. mapapansin nyo sa unang screenshot eh meron stencil shadows gaya ng makikita nyo sya sa game like DOOM3 but currently planning to replace it with shadow mapping instead ksi mas mabilis at mas madali implement soft shadow. yun nga wala pa ko time. ngayon bakasyon hopefully ma motivate ulit ako para ituloy.
btw, Merry Christmas to all!
Nice links @ lamia, balita sa game mo dude?
BTW : Just dropping by to post my windows live space here, in regards to Project-Z GDK:
http://projectzgdk.spaces.live.com/
Hey, cool dude! lots of progress from that screenshot since the last post,Nyak! I think both of us has the same needs, kelangan mo tsong ng2d artist, ako naman kelangan ko din ng katulong sa 3d modeling and level designing.
Baka may ma-suggest kayo na pamprotect ng resources like images, text files, sound files kasi editable lahat ng resources ko eh...
There's a lot of free and open source data encryption avaiableout there, try ARJ or ZIP LIB for example, if you can manage to incorporate that to your loading rountine and put some protective magic key that would be a great protection tools.
The best protection I can think of from my expose asset resources file, would be to put a readme or license file along with it, I dontmind people using my tools or files as long as they follow thelicense of usage or agreement attached to it.